Impact for Distance

This page shows how distance affects the impact force and impulse of a paintball hitting a target. The animation below (left) shows how brittle paintballs are and how explosive they are when fired at a solid object. However with the right equipment, such as padding or baggy cloths, the change in velocity can occur over a longer period of time, making the paintball less likely to break on impact. This same concept explains why paintballs bounce off of inflatable bunkers so easily, shown by the animation below (right).

paintball_impactpaintball_bounce

In order to determine the impact force (impulse) of the paintball hiting it's target, the following equations must be used.


Vt=2mgρACdV_{t}=\sqrt{\frac{2 m g}{\rho A C_{d}}}

vx=vocos(θ)e-gtvtv_{x} = v_{o}\cos\left ( \theta\right )e^{\frac{-g t}{v_{t}}}

v
y
=vosin(θ)e-gtvt-vt(1-e-gtvt)
v_{y} = v_{o}\sin\left ( \theta\right )e^{\frac{-g t}{v_{t}}}-v_{t}\left (1 - e^{\frac{-g t}{v_{t}}} \right )

v=vx2+vy2v=\sqrt{v_{x}^{2}+v_{y}^{2}}
Fave=mΔvΔt=mΔv2ΔdF_{ave}=m\frac{\Delta v}{\Delta t} = m\frac{\Delta v^{2}}{\Delta d}

Impulse=mΔvImpulse = m \Delta v

Where Δ\Deltav is equal to v because the collision is considered to be inelastic so the paintball comes to complete stop. Also, Δ\Deltat is equal to the time of transit of the paintball's diameter. Therefore Δ\Deltad is the diameter of the paintball. The impact force can be decreased by increasing the period of time the paintball is decelerating. This can be accomplished by increasing Δ\Deltad by wearing padding/baggy clothes  or by being fat.

This should help:

Distance (m)
Force (N)
Impulse (Ns)
0 1549.59
0.2927
10
1506.23
0.2886
20
1464.67
0.2846
30
1424.81
0.2807
40
1383.26
0.2765
50
1343.44
0.2725
60
1308.50
0.2690
70
1269.07
0.2649
80
1234.19
0.2612
90
1203.61
0.2580
100
1166.41
0.2539

Notation:
vtv_{t}: the terminal velocity of the projectile
mm: the mass of the projectile
gg: the gravitational acceleration on the projectile
ρ\rho: the density of the fluid through which the object is moving
AA: the projected area of the object
CdC_{d}: the drag coefficient of the projectile
axa_{x}: the projectile acceleration in the x direction
aya_{y}: the projectile acceleration in the y direction
tt: the time difference from when the projectile is launched
vxv_{x}: the projectile velocity in the x direction
vyv_{y}: the projectile velocity in the y direction
vov_{o}: the initial velocity at which the projectile is launched
θ\theta: the angle at which the projectile is launched
vv: the magnitude of the sum of the x and y velocity vectors
xx: the distance from the origin in the x direction
yy: the distance from the origin in the y direction
FaveF_{ave}: the average force on the projectile
Δv\Delta v: the change in velocity of the projectile
Δt\Delta t: the difference in time
Δd\Delta d the difference in position of the projectile
ImpulseImpulse: the change in momentum of the projectile

Contsants:
m=3.201*10-3kgm=3.201*10^{-3}kg    (average mass of a paintball)
g=9.81ms2g=9.81\frac{m}{s^{2}}    (gravity on earth)
ρ=1.164kgm3\rho = 1.164\frac{kg}{m^{3}}    (air density at 1 atm and 30 degrees celcius)
A=2.343*10-4m2A = 2.343*10^{-4}m^{2}   (cross sectional area of a paintball)
Cd=0.47C_{d} = 0.47    (drag coefficient for a smooth sphere)
=0.017272m\empty = 0.017272m (diameter of a paintball)