Angle for Distance

This page shows the angle at which to hold a paintball marker in order to mark a target at varying distances. As you can see from the animation below, the paintballs arc, like all projectiles affected by gravity and drag, so it is important to understand how to properly fire a paintball marker so that the paintballs reach their intended target.

paintball_angle

In order to determine the angle at which to hold the paintball marker, the following equations must be solved for theta.


x
=vovtcos(θ)g(1-e-gtvt)
x = \frac{v_{o}v_{t}\cos\left (\theta \right )}{g}\left (1-e^{\frac{-g t}{v_{t}}} \right )

y=vtg(v0sin(θ)+vt)(1-e-gtvt)-vtty = \frac{v_{t}}{g}\left (v_{0}\sin\left (\theta \right ) + v_{t} \right )\left (1-e^{\frac{-g t}{v_{t}}} \right ) - v_{t}t

Where x will be replaced with the distance to the projectile's target and y will be set to zero (assuming the target is at the same height as the paintball marker). It is likely that there will be several solutions, this is because there are different angles at which the projectile can be launched to reach the target distance. The projectile can be fired at a lower angle to take a shorter arc path, reach the target faster, and have more impact, or it can be fired at a higher angle to take a longer arc path, reach the targer slower, and have less impact.

This should help:

Distance (m)
Angle (°\degree)
0
0.00
10
0.35
20
0.70
30
1.05
40
1.40
50
1.80
60
2.15
70
2.55
80
2.95
90
3.30
100
3.75

Notation:
vtv_{t}: the terminal velocity of the projectile
mm: the mass of the projectile
gg: the gravitational acceleration on the projectile
ρ\rho: the density of the fluid through which the object is moving
AA: the projected area of the object
CdC_{d}: the drag coefficient of the projectile
axa_{x}: the projectile acceleration in the x direction
aya_{y}: the projectile acceleration in the y direction
tt: the time difference from when the projectile is launched
vxv_{x}: the projectile velocity in the x direction
vyv_{y}: the projectile velocity in the y direction
vov_{o}: the initial velocity at which the projectile is launched
θ\theta: the angle at which the projectile is launched
vv: the magnitude of the sum of the x and y velocity vectors
xx: the distance from the origin in the x direction
yy: the distance from the origin in the y direction
FaveF_{ave}: the average force on the projectile
Δv\Delta v: the change in velocity of the projectile
Δt\Delta t: the difference in time
Δd\Delta d the difference in position of the projectile
ImpulseImpulse: the change in momentum of the projectile

Contsants:
m=3.201*10-3kgm=3.201*10^{-3}kg    (average mass of a paintball)
g=9.81ms2g=9.81\frac{m}{s^{2}}    (gravity on earth)
ρ=1.164kgm3\rho = 1.164\frac{kg}{m^{3}}    (air density at 1 atm and 30 degrees celcius)
A=2.343*10-4m2A = 2.343*10^{-4}m^{2}   (cross sectional area of a paintball)
Cd=0.47C_{d} = 0.47    (drag coefficient for a smooth sphere)
=0.017272m\empty = 0.017272m (diameter of a paintball)