Acceleration: Rate of change of velocity with respect to time
Angular Momentum: is the rotational analog of linear momentum.
Conservation of Momentum: For a collision occurring between object 1 and object 2 in an isolated system, the total momentum of the two objects before the collision is equal to the total momentum of the two objects after the collision.
Center of Mass: The point in a body's distribution of mass at which all of the mass can be considered to be focused.
Elastic Collision: Two objects (players) travel together.
Force: Influence on a body that causes it to change speed or direction
Inelastic Collision: Two objects (or players) stick together and move with a common final velocity.
Impulse: The product of the applied force and the time over which that force is applied.
Projectile Motion: is a form of motion in which an object or particle i.e. called a projectile is thrown near the Earth's surface, and it moves along a curved path under the action of gravity only.
Torque: A force that tends to produce rotation or twisting.
Torque Free Precession: Implies that no external moment (torque) is applied to the body.
Velocity: Speed and direction that an object travels.