Quake 3 Movement

Jan Pruce
PHYS 211
11/25/2014

Introduction
Movement and Vector Representation
Strafe Jumping
Rocket Jumping and Newton's Third Law
Bibliography

Rocket Jumping and Newton's Third Law

"For every force, there is an equal and opposite force" - Newton's Third Law. This law is applied in certain (but not all cases) in Quake 3.

Take the Rocket Launcher, for example:

http://qiiia.narod.ru/images/pics/rocketlauncher.gif

This weapon fires an explosive projectile. Under Newton's Third Law, there is supposed to be a force associated with the projectile leaving the barrel, and an opposite force upon the player. However, for gameplay purposes this force is not applied, and as such there is no recoil or push-back from firing the weapon. That's the nice thing about video games, you can disregard physical limitations that would be present in reality. However, if you are a huge fan of physics, you may find this gross violation of Newton's Third a little disturbing.


Do not fear. The projectile DOES emit an explosive force upon impact with any object after firing. This can affect a player's movement if the explosion is close enough.


So, by using this information of quasi-Third Law with the explosive projectile, players have learned a new trick of quick movement: Rocket Jumping. Provided that they have enough health points, certain players can combine the explosive projectile with a jump and propel themselves to great heights and speed at the expense of self-harm. (Or death, if the player miscalculated.)

When used sparingly, rocket jumping can allow players to get the edge on their opponents by being able to take shortcuts in the arena, take the high ground, and quickly grab unattended weapons/items.