Jan Pruce
            PHYS 211
            11/25/2014
| Introduction | 
              Movement and Vector
                  Representation | 
              Strafe Jumping | 
              Rocket Jumping and
                  Newton's Third Law | 
              Bibliography | 
            

Quake
              III Arena (id Software) is a 1999 multiplayer
          arena-style First Person Shooter video game notable for its
          popularity in competitive circuits such as DreamHack,
          Cyberathlete Professional League (CPL), Quakecon, and
          Electronic Sports World Cup (ESWC). In Quake 3, players
          compete in a virtual bloodsport within sci-fi/gothic themed
          arenas, finishing off their opponents with a variety of lethal
          weapons found scattered across the battleground. Since 1999,
          almost $975,000
          has been awarded to players competing in various tournaments.
          
        
In order to simulate realistic movement, Quake 3
          models its virtual physics from observable laws from reality
          (Newton's Laws). Understanding the physics of the id Tech
            3 engine and how to exploit it is essential to players
          wishing to have the upper hand on their opponents. Achieving
          higher velocities allows players to efficiently evade gunfire
          and collect a better arsenal, which in turn correlates to
          quantifiable advantages in battle. 
        
Quake 3 is today succeeded by Quake Live, a
          free, revamped re-release of the original. Quake 3's engine, id
            Tech 3, has been released as open
            source for anyone to use and modify.