Jan Pruce
PHYS 211
11/25/2014
Introduction |
Movement and Vector
Representation |
Strafe Jumping |
Rocket Jumping and
Newton's Third Law |
Bibliography |
Quake
III Arena (id Software) is a 1999 multiplayer
arena-style First Person Shooter video game notable for its
popularity in competitive circuits such as DreamHack,
Cyberathlete Professional League (CPL), Quakecon, and
Electronic Sports World Cup (ESWC). In Quake 3, players
compete in a virtual bloodsport within sci-fi/gothic themed
arenas, finishing off their opponents with a variety of lethal
weapons found scattered across the battleground. Since 1999,
almost $975,000
has been awarded to players competing in various tournaments.
In order to simulate realistic movement, Quake 3
models its virtual physics from observable laws from reality
(Newton's Laws). Understanding the physics of the id Tech
3 engine and how to exploit it is essential to players
wishing to have the upper hand on their opponents. Achieving
higher velocities allows players to efficiently evade gunfire
and collect a better arsenal, which in turn correlates to
quantifiable advantages in battle.
Quake 3 is today succeeded by Quake Live, a
free, revamped re-release of the original. Quake 3's engine, id
Tech 3, has been released as open
source for anyone to use and modify.