Simple shader and texture rendering technology has reached a stunning level of fidelity already – we can make textures that look very lifelike. What this means is that the biggest area for game graphics technology to expand is in the direction of more accurate, complete, and complicated physics simulation to increase the immersiveness of games. As a taste, here's a video featuring damage and drive modeling on a vehicle that is completely modeled by physics equations real time ‐ with no pre scripted events or animations.

next

back