Competitions

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According to the poll of what game to hold more competitions for on http://www.bridgebuilder-game.com/ 70.2% voted for the original Bridge Builder game, 15.5% voted for Pontifex II/Bridge Construction Set, and 5.8% voted for Pontifex I.


There used to be a lot of activity and regular competitions held on the site (usually with a sponsored prize), but the community has since died. I expect a surge in involvement if Chronic Logic ever releases a new bridge building game.

An example of the rules to a contest:
"For NORMAL and HARD bridges:

  1. The bridge must work without breaking any links
  2. The bridge must work (the 'test passed' message must appear) with 0 sec delay (press: simulate | pause | run test | pause).
  3. Bridge links may NOT touch/penetrate the level terrain (i.e. only touch the ground at the anchor points) throughout the complete simulation (all phases).
  4. The ships may NOT touch any bridge material (every pixel counts!).
  5. The decks MAY curve (you don't have to build them horizontal).
  6. Trains MAY go through/touch bridge material.
For ARTISTIC bridges:

  • Everything - besides editing the level - is allowed.
  • The bridge must work (the 'test passed' message must appear) with a delay specified by the architect (that means: it's sufficient, if the bridge works reliably with e.g. 17 seconds but not with any other delay).
For ALL bridges:

  • Editing the level is strictly prohibited.
  • You may NOT exploit bugs or flaws in the game engine (if you find any, which I doubt you will)." (http://www.bridgebuilder-game.com/)


Submissions were judged in normal, hard, and artistic categories. Everyone was given a default map and had to design a bridge within the specifications.  Winners were given a reword on the site and a prize by a sponsor.