Kinematics
By definition, kinematics is the study of motion
that neglects what causes the motion. The
kinematic equations we have today are based on the
idea that acceleration is held as a constant. The
equations do not take into account outside factors
(air resistance, friction, etc.), but they come
pretty close to accurately describing the motion
of an object. Take for example this differential
equation:
|
a= |
|
dv/dt |
|
dv= |
|
a dt |
vf |
|
tf |
|
⌠ |
dv = |
⌠ |
a dt |
v0 |
|
ti |
|
|
vf − v0 = |
|
aΔt |
|
vf = |
|
v0 + aΔt[1]. |
where
a is the acceleration, v
is the velocity, and t is the time.
It stands to reason that the final velocity of an
object depends on the amount of time has passed over
constant acceleration. However, we can use this
equation to get something more elaborate:
v = |
dx/dt |
||||
dx = |
v
dt = (v0 + at) dt |
||||
xf |
Δt |
||||
⌠ |
dx = |
⌠ |
(v0 + at) dt |
||
x0 |
0 |
||||
xf − x0 = |
v0Δt + ½aΔt2 |
||||
xf = |
x0 + v0Δt + ½aΔt2
[1]. |
where
x is the position. This is the
equation for a object in projectile motion [1].
As you can see, projectile motion is purely a
computational equation derived from basic
differential equations. Here are
some examples of other kinematic equations:
xf=xi+(vf+vi)t/2
To get a better understanding of what projectile motion really is, we will explore projectile motion in the next link.