The motion in most animation can be broken down in to three sections:
1. Anticipation of an Action – the setup for an action
2. The Action – the actual action
3. The Follow Through- the movement
at the end of a motion
Anticipation is the first of the three actions. Although anticipation
is not always needed it is usually used, especially in cartoon animation.
There are two main uses of anticipation:
1. Prepare for a movement
2. To draw the viewers attention to something.
The first is the most basic. If you are throwing a ball the anticipation
will be bringing your arm back to prepare to throw the ball. Anything
done in order to complete an action is anticipation. It’s like
bringing the roller coaster to the top of the rail with out doing
the preparation for the action you don’t get an action.
The second is more for the viewer. By drawing the viewers attention
to some thing before it is going to happen it helps to keep the audience
looking where the animator intends them look. If the character looks
off to the side of the screen then the audience will look in that
direction. Then you could have something happen like the bad guy could
walk in or the character could dodge a shot form the enemy.
There are times when no anticipation is wanted, for example in a
scary movie you may not want the audience to know that some thing
is going to happen. That way when it happens you get the surprise
scare factor in the movie.