Timing
Timing and Motion are tied together because in animation the two are
basically the same thing. Change the time that it takes a character
to complete an action and it will change it's motion.
Timing is interested in how fast an action is happening. This will
tell a lot about the mass of an object. If someone lifts up a bowling
ball they will do it much slower then they would if they picked up a
basketball the two actions could be accomplished using the same motion
just different timing. If a character walks sluggishly it would seem
like he is walking in water.
Timing can tell about the emotions of a character.
If a character swings his head from left to the right in almost no
time then he has been hit by some strong force that nearly takes his
head off.
Slow that same action down and you have the character getting hit
by a fist.
Just a little slower and the character quickly snaps his head to the
right because he heard a sound in the woods.
A little slower and he can be moving his head back and forth to the
beat of a good song
Really slow and he could be stretching some sore muscles from doing
homework all day. This can all be done with the same action.
The timing gives some idea as to the forces involved in movement and
the mass of an object take for example the animations shown below (animations
form www.siggraph.org/education)
In the First animation the ball bounces off of the box. Conservation
of momentum tells us that the box is heavier than the ball. In the second
animation we can see that the box is much lighter than the ball because
the ball has almost no change in momentum at all while the box is moved
to a new location.
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