Staging

Staging has to do with the composition of an animation. This particular section has less to do with the physics behind all of the movement but art.

When talking about staging there are a few things to consider the silhouette of the character and the symmetry.

As a general rule the audience should be able to tell what is happening just by seeing the silhouette of the characters. If the actions are not clear enough to under stand when they are in silhouette, the odds are they are not going to be interesting in a normal view. This also helps to cut out un-needed movement. If a movement happens on the side of an object that will not be seen, don’t make that movement. If it is an important movement the animator may want to conceder changing the audiences view point, the stance, or the location of the character to make all of the movements mean something to the viewer.

Symmetry in animation tends to also build a boring scene. Life like movement is unsymmetrical. A person’s stance is not symmetrical either. When jumping we tend to land one foot then the other not both feed at the same time. When animators animate an image careful attention must be paid to keeping a realistic asymmetry in the scene. This is important with increased use of computers in animation. When a computer is used to make a face it tends have to much symmetry resulting in a doll like look.

Staging also is important for drawing attention to what you want seen. This is done in may ways, most of which I already discussed in the anticipation section for the sake of brevity I will leave it at what I described there.


 

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