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        Staging 
  
          Staging has to do with the composition of an animation. This particular 
            section has less to do with the physics behind all of the movement 
            but art.When talking about staging there are a few things to consider the 
            silhouette of the character and the symmetry.As a general rule the audience should be able to tell what is happening 
            just by seeing the silhouette of the characters. If the actions are 
            not clear enough to under stand when they are in silhouette, the odds 
            are they are not going to be interesting in a normal view. This also 
            helps to cut out un-needed movement. If a movement happens on the 
            side of an object that will not be seen, don’t make that movement. 
            If it is an important movement the animator may want to conceder changing 
            the audiences view point, the stance, or the location of the character 
            to make all of the movements mean something to the viewer.Symmetry in animation tends to also build a boring scene. Life like 
            movement is unsymmetrical. A person’s stance is not symmetrical 
            either. When jumping we tend to land one foot then the other not both 
            feed at the same time. When animators animate an image careful attention 
            must be paid to keeping a realistic asymmetry in the scene. This is 
            important with increased use of computers in animation. When a computer 
            is used to make a face it tends have to much symmetry resulting in 
            a doll like look. Staging also is important for drawing attention to what you want 
            seen. This is done in may ways, most of which I already discussed 
            in the anticipation section for the 
            sake of brevity I will leave it at what I described there. 
 
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