Staging has to do with the composition of an animation. This particular
section has less to do with the physics behind all of the movement
When talking about staging there are a few things to consider the
silhouette of the character and the symmetry.
As a general rule the audience should be able to tell what is happening
just by seeing the silhouette of the characters. If the actions are
not clear enough to under stand when they are in silhouette, the odds
are they are not going to be interesting in a normal view. This also
helps to cut out un-needed movement. If a movement happens on the
side of an object that will not be seen, don’t make that movement.
If it is an important movement the animator may want to conceder changing
the audiences view point, the stance, or the location of the character
to make all of the movements mean something to the viewer.
Symmetry in animation tends to also build a boring scene. Life like
movement is unsymmetrical. A person’s stance is not symmetrical
either. When jumping we tend to land one foot then the other not both
feed at the same time. When animators animate an image careful attention
must be paid to keeping a realistic asymmetry in the scene. This is
important with increased use of computers in animation. When a computer
is used to make a face it tends have to much symmetry resulting in
a doll like look.
Staging also is important for drawing attention to what you want
seen. This is done in may ways, most of which I already discussed
in the anticipation section for the
sake of brevity I will leave it at what I described there.