Gravity and Bullet Drop

Except in rare cases with extreme wind, gravity is by far the most significant effect on the bullet while in flight.  Sir Isaac Newton's Law of Gravity states that two objects with mass will exert a force on each other based on their mass and the distance between them, as shown in his equation:

F=Gm1m2r2F = \frac{Gm_1m_2}{r^2}

In this case, the two objects of interest are the bullet and the Earth, which is the dominant source of gravity that effects the bullet.  Gravity is the main reason why shooters do not have the luxury of expecting their bullets do go perfectly straight.  Within physics, there are equations to deal with this.  Similar to Newton's 2nd Law of Motion, gravitational acceleration (g) is the result of the force of gravity with the relation given by the following:

Fg=mgF_g=mg

g can then be used in place of acceleration in the generic equation for position to determine the bullet drop over a given distance, so long as flight time is known.  Keep in mind that these velocity and acceleration variables should be used as x and y components of the actual velocity and acceleration vectors, whichever are appropriate.  If one is considering only gravity as a factor on bullet flight path, the acceleration vector is equal to gravitational acceleration.  Note that initial velocity in the down direction (y) is zero.

y=vit+12ayt2y=v_it+\frac{1}{2}a_yt^2

Fortunately for shooters, these calculations have already been performed, and even better, tested.  So, they can jump straight to their desired value by referring to tables produced by cartridge manufacturers.  Bullet drop is what tells the shooters on a very basic level, how much they will need to adjust scope elevation.  Doing this makes it so that the scope will point at the target but the barrel  will point slightly upwards to arch the bullet in order to compensate for bullet drop.