Linear Kinematics of the Discus Flight



Did you know that the flight of a discus is mostly based on 2-dimensional kinematics (referring to objects in motion)? By neglecting drag
and lift, which will be discussed in the aerodynamic section, one can find the initial velocity of the discus, as well as the angle of release
of the discus. These can be found by using the given height of the discus thrower, the distance of the throw, and the flight time to reach the
ground from release. For simplicity, we will assume the height the discus is released is equal to the height of the thrower and air resistance
is negligible. *This image is not to scale. It is for display purposes.

The 2-D Kinematic equations are as followed:

2-D kinematic equations


Using these equations, the following can be determined.

Given:
Knowns:
Find:
· Height of the thrower = h
· Final distance of throw = d
· Time of flight = t
· Acceleration in the x-direction: a(x) = 0 m/(s^2)
· Acceleration in the y-direction: a(y) = -9.81 m/(s^2)
· Final velocity of the discus: v(f) = 0 m/s
· Starting position of the discus: x(i) = 0 m
·
Final height of the throw: y(f) = 0 m
· Initial velocity = v(i)
· Angle of release of the discus = θθ

By manipulating the 2-D Kinematic equations, v(i) and θθ can be solved for as such:
reduced-kinematics

If the angle θθ is between 35 and 44 degrees, the angle of release is optimal! Using this information, we can figure out how fast the discus rotates during the time in the air.

But this is not the only way to find the speed of the discus. We can also use the conservation of energy to determine the initial speed of the discus!

2-D
        Projectile Diagram

Home
Introduction
Linear Energy
Rotational Kinematics and Energy
Aerodynamics
Bibliography
diagram link: http://images.tutorvista.com/cms/images/101/projectile-range.png