The Physics of Ice Skating

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How is motion achieved?
Basic ice skating requires a fairly simple motion. Forward motion is achieved by pushing off at an angle using the edge of one skate. This edge cuts into the ice and provides a surface that has a higher coefficient of friction. With other foot the skater glides and then pushes off on the edge and repeats this motion. A greater forward acceleration can be accomplished if the skater pushes the skates at larger angle away from the intended direction of motion (Normani, 2014). The diagram below illustrates this motion.

diagram_basic_motion

Forces in Turning
Ice skaters often wish to turn corners. Hockey players, figure skaters, and speed skaters usually must all turn corners. Below is a picture of speed skaters turning a corner at a high velocity.

Turning a corner
Photo Credit: zimbio.com

For the skater to turn to the right, they must apply a force to the left. This works much like driving in a car around a turn. The car's wheels turn right and the car pushes down on the road to the left. By Newton's third law, for every action there is an equal and opposite reaction. This reaction force is the road pushing with an equal force on the car to the right. The net force is to the right so the car travels in that direction.

This example of the car is similar to the ice skater turning a corner, except that the ice skater's center of mass must balance so that the person does not fall over. The skater therefore must lean inwards when turning corners. The skates are turned to the right but the person must also lean to the right for balance to be kept. The diagram below shows the basic diagram of what forces are acting on the person as the right corner is turned.

turning_diagram
Photo credit: Lindsey Kromrey

From this basic knowledge of forces when turning corners many things can be determined. For example from Newton's second law comes the equation:

force = (mass) * (acceleration)

If the skater is staying at a constant speed but going around a turn the acceleration can turn into:

acceleration = (velocity^2) / (radius)

Also the only force acting on the skater is the frictional force to the right (see above diagram). This friction force can be put in terms of the normal force that the ice is applying to the skater and the coefficient of friction that the skates obtain (from side-to-side not the lower value when moving forward).

force = (friction coefficient) * (normal force)

Since there is no motion up or down, the normal force will be equal to the gravitational force which is:

normal force = (mass) * (acceleration of gravity)

When combined, this equation is given:

(friction coefficient) * (mass) * (acceleration of gravity) = (mass) * (velocity^2) / (radius)

The mass cancels out and the final equation is:

(friction coefficient) * (acceleration of gravity) = (velocity^2) / (radius)

This can be solved for any of the variables and used to answer questions like:
How great does the coefficient of friction have to be to turn at a certain velocity with a certain radius? or
How fast can the skater go around the corner without losing their traction?

These questions hold valuable answers for that can help skaters know their limits. These evaluations are very valuable to speed skaters but also apply to figure skaters and hockey players as well.



LINDSEY KROMREY - PHYSICS 211X - 2014