Newton's First Law, the Law of Inertia, states that, "Every Object in a state of uniform motion tends to remain in in that state of motion unless an external force is applied to it" If an object is moving then it will remain moving unless some force is applied to it. This can also be true for if it is sitting still, since that would be uniform motion as well. You may at first think this isnt true since objects slow down and come to rest when there is a force applied. This isn't true, since the reason objects slow down is that there is a force, friction, opposing their movement. An easy way to think about this, is imagining an object in space. It will remain moving indefinitely in the same direction and at the same velocity indefinitely, until some new force acts on it. In the real world, however, there are forces that aren't clearly noticable. There is friction, air resistance, and other such invisible forces. In a CGE, the smaller forces, such as air resistance can be ignored, but friction must exist. Friction is a force that always acts in the opposite direction of the motion of a mass. The magnitude of the force of friction relies heavily on a few things, mass, gravity, and the coeficient of friction. Having made a CGE that has gravity defined as a constant, and knowing the mass of the object, it is easy to figure out the force of friction. The coeficient of friction, is simply a variable number between 0 and 1, where 0 means there is no friction at all, and 1 means there is no movement at all. This number can depend on the surface an object is on. An example of all this could be a model made to walk around in a CGE. The model has a definite mass, and the gravity is constant. Then the programmer can set different levels for the coefficient of friction depending on the surface of the plane they are walking on. Say the model walks on pavement, a coeficient of 0.5 might do well, while if on ice, the coeficient of friction might be 0.1
Newton's first law of motion, is a very important law to have in a CGE. |