Conclusion


Mystryl
                            Symbol
Mystryl
Mystra
                            Symbol 1
Mystra (Original)
Mystra
                            Symbol 2
Mystra (Midnight)

All From https://forgottenrealms.fandom.com/

Sword Coast Map
Faerun's Sword Coast
From https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn

Lore Summary

     Throughout all of Faerun's history, it's source of magic, and corresponding goddess has been in constant danger from both mortals and deities alike. Each time some cataclysmic even happens on the face of Faerun, it seems to either lead up to or be caused by the death of the goddess of magic. Furthermore, by all appearances, while magic on Faerun can be damaged and altered, it can never be entirely destroyed or truly controlled by anyone other than Mystra herself.

     I will say that I hope that Mystra doesn't continue to die at each new edition of the game, as it seems to be the common theme, but it is certainly the easiest way to explain why and how magic is changing in the game. It does bring about the question of how these changes are handled story-wise in other settings, if at all.

Data Summary

     The required arcane energy of the burning hands spell seems to easily match up with the events in the lore, especially for the time after the Spellplague. The only thing that changed in these calculations was the volume effected by the spell, though it showed how much that can actually matter when it comes to energy expenditure and requirements.

     In the actual game setting itself, I'm sure that the comparative energy difference is even greater with how the spells "damage" and the target's "health points" are handled changed in each edition, though I expect the trend would be very similar.

     Magic may be inconsistent in games and stories, but at least it makes things interesting, both in game and when examining it with a scientific eye.

Burning Hands Table