
Faerun's Sword Coast
From
https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn
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Lore
Summary
Throughout all of Faerun's history, it's
source of magic, and corresponding goddess
has been in constant danger from both
mortals and deities alike. Each time some
cataclysmic even happens on the face of
Faerun, it seems to either lead up to or be
caused by the death of the goddess of magic.
Furthermore, by all appearances, while magic
on Faerun can be damaged and altered, it can
never be entirely destroyed or truly
controlled by anyone other than Mystra
herself.
I will say that I
hope that Mystra doesn't continue to die at
each new edition of the game, as it seems to
be the common theme, but it is certainly the
easiest way to explain why and how magic is
changing in the game. It does bring about
the question of how these changes are
handled story-wise in other settings, if at
all.
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Data
Summary
The
required arcane energy of the burning hands
spell seems to easily match up with the
events in the lore, especially for the time
after the Spellplague. The only thing that
changed in these calculations was the volume
effected by the spell, though it showed how
much that can actually matter when it comes
to energy expenditure and requirements.
In the actual game
setting itself, I'm sure that the
comparative energy difference is even
greater with how the spells "damage" and the
target's "health points" are handled changed
in each edition, though I expect the trend
would be very similar.
Magic may be
inconsistent in games and stories, but at
least it makes things interesting, both in
game and when examining it with a scientific
eye.
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