Propulsion
All forms of
propulsion act with Newton's 3rd law to
work.
- Boat props spin to
manipulate water and push it away from
the craft.
- Jet engines works in
the same way, but in a different way.
- Wings and hydrofoils
create lift by pushing air/water
respectively down to create lift, but an
additional force from a jet/prop is
needed.
- Wheels use friction
to propel a craft forwards with it's
rotation.
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*Above form left to right,
top to bottom;
Boat Prop, Jet Engine, rudder,
Steam Powered Prop, Wheel, and Hydrofoils.
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An important factor to consider
is a craft's center of mass. Propulsion
parts need to align with the center of mass
so that craft's direction stays forward.
- This rule is less
important in large ships as there mass
is too large for propellers to
significantly influence.
- But planes must
follow this rule as if their jets are
misaligned, then the plane will reenact
roller coaster loop-DE-loops and/or
nosedives into the water.
- It can be concluded
that kinetic energy and vectors factor
into how propulsion works, and that
kinetic energy plays a part too.
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It should be noted that the
in-game physics
can be altered. Drag included,
so that means drag can be negated. And
with a boat prop, our phys boat moves at 30
m/s. So that means our boat has a
kinetic energy of 142,143,615
kg*m/s.
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