Propulsion

 
All forms of propulsion act with Newton's 3rd law to work.
  • Boat props spin to manipulate water and push it away from the craft.
  • Jet engines works in the same way, but in a different way.
  • Wings and hydrofoils create lift by pushing air/water respectively down to create lift, but an additional force from a jet/prop is needed.
  • Wheels use friction to propel a craft forwards with it's rotation.
Some
                            Examples of Propulsion
*Above form left to right, top to bottom;
Boat Prop, Jet Engine, rudder,
Steam Powered Prop, Wheel, and Hydrofoils.


An important factor to consider is a craft's center of mass. Propulsion parts need to align with the center of mass so that craft's direction stays forward.
  • This rule is less important in large ships as there mass is too large for propellers to significantly influence.
  • But planes must follow this rule as if their jets are misaligned, then the plane will reenact roller coaster loop-DE-loops and/or nosedives into the water.
  • It can be concluded that kinetic energy and vectors factor into how propulsion works, and that kinetic energy plays a part too.
It should be noted that the in-game physics can be altered. Drag included, so that means drag can be negated. And with a boat prop, our phys boat moves at 30 m/s. So that means our boat has a kinetic energy of  142,143,615 kg*m/s.