Spheres of Influence
In Kerbal
Under Stable Orbits, there was brief mention of the idea of a
sphere of influence in the calculations for conic motions.
Spheres of influence are useful when combined with conic
approximation to define region where a specific body is used
as the focus for the path of a smaller body. Outside of the
sphere, a more massive object is the focus of the object's
movement.The sphere of influence of an object is defined as
where is the radius of the sphere of influence, is the distance between the two competing bodies and and are the masses of the smaller influencing body (such as a planet) and the larger influencing body (such as a star), respectively. For simple orbital path calculations, this is sufficient, and makes for easy simulation. Under this, the sphere of influence of Earth comes out to
Reality
Sometimes,
you need more than a simple approximation though. As any
physics student knows, gravity extends infinitely, though
at large distances decreases to the point of being nearly
nonexistent. That nearly is important, though, because
there still is a gravitational force. The practical result
of this is that rather than tracking one force as one
would in a sphere of influence, a computer is normally
used to calculate the net force on a body over time. This
requires integrating six differential equations for every
body being tracked. There is a reason though that a game that is meant to be played by the averge person uses spheres of influence instead of a more accurate gravity calculation: the power and time required for the calculations required is not something that a typical home computer can run though, and so simplifications must be made. With the exception of special cases, spheres of influence make for good approximations.