Coupled And
Decoupled
Star Citizen takes a ship's
momentum into account for flying. Due to the lack of
forces in space (no air resistance, negligible gravity)
Newton's First Law tells us that a body in motion will
stay in motion unless acted upon by an outside force. In
space, that means you just keep going. And going. And
going. In order to combat that, Star Citizen implements
a 'Coupled' and 'Decoupled' mode.
While you're in Coupled mode, your
ship will adjust to make flying more natural. If you
decrease the throttle, you expect to slow down. So, in
coupled mode, your ship uses its maneuvering thrusters
to slow you down. If you pull up, when you release the
joystick you would like to stop pulling up, so the ship
corrects for that with the correct amount of thrust, and
sets you back straight. If you use your maneuvering
thrusters to move a few meters to the right to avoid
some debris, when you release the button to move that
direction, it adjusts, and uses the thrusters to stop
your movement.
In Decoupled mode, your ship does
none of that. If you start moving to the right to get
around a debris, that's cool! Keep on doing that! Your
ship doesn't correct to set you back straight, no forces
are applied, so you keep moving in the same direction.
Being able to switch between
Coupled and Decoupled can allow you do all sorts of
things otherwise impossible to do. For example, you can
be traveling at your maximum velocity, switch to
decoupled mode, spin completely around, and return fire
at someone chasing you, all without changing your
velocity!
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