Introduction To
Computer Graphics
In the field of computer graphics there are usually four general
applications that one thinks of:
1. Display of Information
2. Design
3. Simulation and Animation
4. User interfaces
(Angel, 2)
With regards to applied physic's applications, the area of computer
graphics most focused on is simulation and animation. This is
found in several different fields such as "aerospace, manufacturing,
wireless communication, resource recovery...film-making, computer
games, and virtual reality. Moreover, physics-based modeling is
now generally accepted as a third principal mode of scientific
investigation, along with theory and experiment." (Mason)
The goal is to usually create 3-dimensional objects and have them move
and interact on the screen using data based off of physic's
equations(i.e kinematic equations, energy and momentum, etc.)
However often times programmer's and animators don't necesarrily want
to deal with having to code in every equation everytime they want to
have an object interact with something new. This brought forth
the development of physic's engines.
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