Bibliograph
References:
Lasseter, John, Pixar, San Rafael, California, “Principles
of Traditional Animation Applied to 3D Computer Animation”,
ACM Computer Graphics, Volume 21, Number 4, July 1987;
http://www.3dark.com/archives/the_principles.html
Additional References:
3D Links.com
A collection of articles, 3D Art, and many other useful links to other
web pages. The FAQ section was used extensible for finding information
for this web site
3D Ark
A large collection of articles, art, and chat forums.
ACM Siggraph
This is a link to the Official siggraph organization. There is a huge
SIGGRAPH conference every year which people from all over the world
attend. It's a great place to go if you are trying to get into the
industry (you can interview with many companies there), want to research
CG software or hardware, or if you just want to check things out.
Look for the "Conferences" link on their page.
CG-Char Mailing List Web Pages
Has a very well done FAQ sheet on animation and a chat forum.
The Cycle
This is a site with real production people and animators giving their
opinions and ideas on different topics in the industry.
Gamasutra - Game Developer
This is "the" site if you are interested
in making video games or working in the video game industry. They
have tons of articles and resources for game developers and artists.
This is the same site as the printed version of "Game Developer
Magazine" which you can also buy in bookstores.
Performance
And Acting or Animators - by Judy Lieff
This is an article on AWN (Animation World Network) that is quite
interesting reading for those interested in character animation and
acting.
The Scratchpost
This is another site with resources such as Animator Interviews, reviews,
company listings, job listings and more.
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