So What Can I Expect in Games
to Come?
Like I mentioned before, as the technology for creating
games advances, the amount of things a person can do in the game will
increase, and the game will look and feel much more realistic. Game
developers are aiming to create the most visually pleasing games they
can, and physics interactions are a big part of that. In the September
2002 issue of PCGamer, a critical look is given into Ion Storm's current
project, DX2: Invisible War, sequel to the best-selling hit
Deus Ex. Steve Powers, the game's designer, puts an emphasis
on how realistic physics will enhance the gameplay of the stealth-shooter
game. "Our physics processes allow us to simulate the environment
and give the player consistent rules, and possible tools, that let the
player create solutions to problems. Solutions are the products his
own ingenuity, not the designers' intention." (PCGamer, 42) Powers
goes on to describe a situation in which the player can bounce some
barrels down the stairs to distract a guard (whom is knocked down by
a second bouncing barrel) for an easy getaway. The gameplay options
that are opened by a more realistic physics engine are limitless (DX2:
Invisible War is using a slightly modified version of the Havok
engine).
Deus Ex---------------------------------------------------------Deus
Ex 2
Image courtesy of PlanetDeusEx.com-----------------------------------------------------------Image
courtesy of DeusEx2.com
The key difference that gamers will notice in the games
of the future will be that most games will be incredibly realistic in
terms of how the game world around them works. Aside from that, gamers
will also experience a level of interaction in games that far exceed
any they've seen before. Many games use small objects (such as cups,
chairs, garbage cans, etc.) that are immovable or useless and only serve
as eye candy. In future games, players will be able to do anything with
those objects that they could do with them in real life.
Happy gaming...