Bibliography

References:

Physics for Game Developers, David M. Bourg, 2001, O'Reilly & Associates, Inc.
http://www.oreillynet.com/pub/a/network/2001/11/20/bourg.html
http://www.ai.sri.com/aicg/
http://news.bbc.co.uk/1/hi/sci/tech/1840796.stm
http://www.school-for-champions.com/science/gamephysics.htm
PCGamer, September 2002, issue 101

Links to the images I used:

http://www.insidemacgames.com/previews/view.php?ID=57&Page=3#
http://www.insidemacgames.com/previews/view.php?ID=90&Page=3
http://www.deusex2.com/DX2/Screens/08232002/fullsize/DX2-Bar2.jpg
http://www.rockstargames.com/grandtheftauto3/flash/infoScreens/bigScreens/screen56.jpg
http://www.rockstargames.com/grandtheftauto3/pc/ss6.jpg
http://www.rockstargames.com/grandtheftauto3/pc/ss1.jpg
http://www.warcraftiii.net/screenshots/cinematic/cinematic-019.shtml
http://www.planetdeusex.com/images/image.asp?/dx1/files/screenshots/screen27.jpg

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